One curious feature in the game is its rather cartoonish design for units and buildings, which makes the game feel weird given the serious overall tone of Dune as a franchise. How each of them varies makes for the game’s replayability. There are four factions available, although developers have announced the creation of more factions in the following releases - with the houses of Harkonnen and Atreides among them. Although maps are procedurally generated, there are key features directly lifted from the book. This carefully crafted world also affects gameplay since it creates natural barriers and passageways that could help define your strategy. Despite the scale, this keeps the game immersive. This feature works since it allows you to appreciate and explore Arrakis - an incredibly detailed desert world with a variety of biomes still tied to the overall environment. However, players have the option to pause and fast-forward in-game events. It is important to note that Dune: Spice is not entirely real-time since it has slow pacing by default.
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